Slator 2019 Game Localization Report

Slator 2019游戏本地化报告

2019-08-08 15:40 slator

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The global games industry has been undergoing a lasting boom that has made game localization a high-growth vertical for language services and technology in recent years. Gaming was a USD 138bn market in 2018 and this report will provide an estimate of the total game localization market size. This 22-page report contains figures, insights, and case studies from both buy-side and sell-side of the game localization sector. It provides a general breakdown of both buyer and provider perspectives and processes, along with an overview of the trends in the global games market and what these mean for game localization. The buyer side is highly concentrated at the top in terms of revenue and quite granular at the long tail. The sell-side is dominated by a few key leading providers with the top player far ahead of the next few companies on the list. Everywhere in the ecosystem, buyers look for providers and even freelancers who can offer value through specialist expertise, experience, or technology. Meanwhile, the global games market is currently being molded by a few significant industry trends. But by and large, game localization continues to only be affected by a single overarching factor. The report can be used to gain a deeper understanding of what drives game localization as the larger global gaming industry evolves and creates more market opportunities. Slator’s easy-to-digest research offers the very latest industry and data analysis, providing language service providers, end-clients, and investors the confidence to make informed and time critical decisions. It is a cost-effective, credible resource for busy professionals.
近年来,全球游戏产业持续繁荣,使得游戏本地化成为语言服务和技术的高增长垂直行业。2018年游戏市场规模为1380亿美元,本报告将对游戏本地化市场的总体规模做出估计。 这份22页的报告包含来自游戏本地化行业的买方和卖方的数据、见解和案例研究。它提供了买家和供应商的观点和过程的总体细分,以及全球游戏市场的趋势和这些对于游戏本地化的意义的概述。 买方方面在收入上高度集中,在长尾相当细。卖方由少数几家主要领先供应商主导,其中最大的供应商远远领先于名单上的几家公司。在生态系统的每个地方,买家都会寻找供应商,甚至是自由职业者,他们可以通过专业知识、经验或技术提供价值。 与此同时,全球游戏市场目前正受到一些重要行业趋势的塑造。但总的来说,游戏本地化仍然只受单个总体因素的影响。 该报告可用于更深入地了解随着更大的全球游戏行业的发展和创造更多市场机会而推动游戏本地化的因素。 Slator 易于消化的研究提供了最新的行业和数据分析,为语言服务提供商、终端客户和投资者提供了做出知情和时间关键决策的信心。对于忙碌的专业人士来说,这是一种经济高效、可靠的资源。

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